

You run into a gauntlet of slayer mobs ranging from really weak to just strong enough to pack your shit if you're not level 50+ HP with Tier 3 autoeat. Slayer.good lord, the early levels of Slayer is just unfun.

God dungeons are extremely guilty of this. Just expect to spend a ridiculous amount of time doing hundreds or even thousands of runs for a unique item with a low af drop rate. In short, don't expect anything interesting from dungeons. The same is observed with the Zombie Leader(lv71, 700 HP), boss mob of the Undead Graveyard dungeon. Most mobs don't even pass Mumma Chicken in HP until you start reaching lv60+ mobs. All other mobs around lv30-40 have 250-400 HP. The Giant Crab is only mob in the game has a lower level than Mumma Chicken and more HP than her. The easiest dungeon in the game is the Chicken Coop and consists of the Chicken(Lv1, 30 HP), Chick(Lv1, 30 HP), and Mumma Chicken(Lv39, 500 HP). The above complaints are most notable when it comes to running dungeons. High level combat is just a shitshow of enduring hits while slowly whittling down damage sponges with low af drop rates. Mid level combat turns into a slog due to enemies HP outpacing the player's damage growth. Low level combat drops nothing but stuff you can easily make/gather quicker than the time it took to kill said mob. Otherwise, you get utterly screwed for focusing on one combat type. This effectively screws you into being forced to raise and eventually max all of your combat skills. (edited again because I also had forgotten runecrafting skillcape lol.I wish I could recommend this game but the sheer grindy hell kills it for me.Ĭombat is Rock-Paper-Scissors zero-sum garbage. 2.3 total mining actions with gloves for 1.6 runite, 0.8 dragonite, 2.5 coal from mining, and 2.3 coal from the skillcape.) (edited to include mining skillcape which makes things look a bit better for smithing. I also haven't accounted here for the coal you get from the mining skillcape with the SH4 method, which might not be much but it would at least let you save a few runes by occasionally using SH3 instead of SH4. I haven't done math with gem gloves but I doubt it would make smithing look better. Signet Ring would seem to be roughly even between the two methods, and adding Crown of Rhaelyx saves a lot of runecrafting actions without providing any similar asymmetrical benefit to smithing. So yeah, I can't really imagine smithing comes out ahead in any fair comparison of mastery levels with any gear set. (2 + 1)/2/1.07 ore actions + 2 rune actions + 1 smithing action for 3 bars = 1.47 actions per bar. Then for smithing, with mining gloves and with 7% chance of double ore: Let's pretend we never have to worry about depleting nodes, or we're manually switching between dragonite and runite, or whatever. That comes out to about 2 actions total for the runes. Runecrafting skillcape cuts the precursors down to (5/7 + 4/7 + 1/4)*.65. Each rune action eats maybe half a rune essence on average so there's another ~1/4 of an action to mine the essence. So it's 1 action for your lava runes, 5/7 of an action for your nature and spirit runes, 4/7 for the lava rune precursors. Smithing: 1.6 runite + 0.8 dragonite + 4.8 coal = 1.4 bars I'll use 80 mastery for the bar smithing skill.

Ignoring Signet Ring for now, which shouldn't matter if my intuition about SH4 being massively better than regular smithing is correct.
